View-dependent 3-D mesh coding by rate allocation with the image rendering-based distortion measures

Ulug Bayazit*, Muzaffer E. Alper

*Bu çalışma için yazışmadan sorumlu yazar

Araştırma sonucu: ???type-name???Makalebilirkişi

Özet

Low-bandwidth transmission of synthetic digital content to the end user device in the form of a scene of 3-D meshes requires efficient compression of the mesh geometry. For applications in which the meshes are observed from a single viewpoint, this work explores the use of the image rendering-based distortion measures in rate allocation to their surface regions for view-dependent mesh geometry compression. It is experimentally demonstrated that the image rendering-based distortion measures yield far superior performance (the quality of the rendered image of the reconstructed scene from a viewpoint at a given rate) in optimal rate allocation than other previously proposed distortion measures. A fast rate allocation method is also proposed for use with the image rendering-based measures for real-time or interactive applications. Not only does this method have significantly lower complexity than the optimal rate allocation method due to the rendering of the images of the reconstructed meshes at only judiciously selected rate–distortion operating points, but also its coding performance is just as competitive. Further complexity reduction in rate allocation, through rendering of only the coded regions of the meshes, is also investigated.

Orijinal dilİngilizce
Sayfa (başlangıç-bitiş)877-885
Sayfa sayısı9
DergiSignal, Image and Video Processing
Hacim10
Basın numarası5
DOI'lar
Yayın durumuYayınlandı - 1 Tem 2016

Bibliyografik not

Publisher Copyright:
© 2015, Springer-Verlag London.

Finansman

This research was supported by an international cooperation support project at Istanbul Technical University.

FinansörlerFinansör numarası
Istanbul Teknik Üniversitesi

    Parmak izi

    View-dependent 3-D mesh coding by rate allocation with the image rendering-based distortion measures' araştırma başlıklarına git. Birlikte benzersiz bir parmak izi oluştururlar.

    Alıntı Yap