Özet
This paper first provides an overview of two-dimensional (2-D) and three-dimensional mesh models for digital video processing. It then introduces 2-D mesh-based modeling of video objects as a compact representation of motion and shape for interactive, synthetic/natural video manipulation, compression, and indexing. The 2-D mesh representation and the mesh geometry and motion compression have recently been included in the visual tools of the upcoming MPEG-4 standard. Functionalities enabled by 2-D mesh-based visual object representation include animation of still texture maps, transfiguration of video overlays, video morphing, and shape- and motion-based retrieval of video objects.
| Orijinal dil | İngilizce |
|---|---|
| Sayfa (başlangıç-bitiş) | 1029-1051 |
| Sayfa sayısı | 23 |
| Dergi | Proceedings of the IEEE |
| Hacim | 86 |
| Basın numarası | 6 |
| DOI'lar | |
| Yayın durumu | Yayınlandı - 1998 |
| Harici olarak yayınlandı | Evet |
Finansman
Manuscript received July 10, 1997; revised December 12, 1997. The Guest Editor coordinating the review of this paper and approving it for publication was K. J. R. Liu. This work was supported in part by the National Science Foundation under an SIUCRC Grant and by the New York State Science and Technology Foundation.
| Finansörler |
|---|
| New York State Science and Technology Foundation |
| National Science Foundation |
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