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Two-dimensional mesh-based visualobject representation for interactive synthetic/natural digital video

  • A. Murat Tekalp*
  • , Peter Van Beek
  • , Candemir Toklu
  • , Bilge Günsel
  • *Bu çalışma için yazışmadan sorumlu yazar

Araştırma sonucu: Dergiye katkıMakalebilirkişi

59 Atıf (Scopus)

Özet

This paper first provides an overview of two-dimensional (2-D) and three-dimensional mesh models for digital video processing. It then introduces 2-D mesh-based modeling of video objects as a compact representation of motion and shape for interactive, synthetic/natural video manipulation, compression, and indexing. The 2-D mesh representation and the mesh geometry and motion compression have recently been included in the visual tools of the upcoming MPEG-4 standard. Functionalities enabled by 2-D mesh-based visual object representation include animation of still texture maps, transfiguration of video overlays, video morphing, and shape- and motion-based retrieval of video objects.

Orijinal dilİngilizce
Sayfa (başlangıç-bitiş)1029-1051
Sayfa sayısı23
DergiProceedings of the IEEE
Hacim86
Basın numarası6
DOI'lar
Yayın durumuYayınlandı - 1998
Harici olarak yayınlandıEvet

Finansman

Manuscript received July 10, 1997; revised December 12, 1997. The Guest Editor coordinating the review of this paper and approving it for publication was K. J. R. Liu. This work was supported in part by the National Science Foundation under an SIUCRC Grant and by the New York State Science and Technology Foundation.

Finansörler
New York State Science and Technology Foundation
National Science Foundation

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