Özet
In this paper, by means of the newest immersive audio technologies the concept of soundscape is used as a historical research tool to provide a better understanding for past sensorial worlds. The study discusses the differences of historical soundscape reconstructions, which rely on physically based modelling idea, inspired from game audio design (procedural audio) or sound design for films. The written historical documents on early 20th century Naples and Istanbul's vendor cries have been selected as both case studies to be reconstructed. While exploring the historical soundscape design requirements, two different 3D sound spatialization processes have been preferred: The first method uses Cockos Reaper digital audio workstation with the IEM plug-in suite and the second method UE4-Wwise. The perceptual tests were conducted to understand both the performance difference between two methods and the cultural differences between two ancient cities. The results of comparisons were presented in the paper.
Orijinal dil | İngilizce |
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Ana bilgisayar yayını başlığı | Proceedings of 2020 International Congress on Noise Control Engineering, INTER-NOISE 2020 |
Editörler | Jin Yong Jeon |
Yayınlayan | Korean Society of Noise and Vibration Engineering |
ISBN (Elektronik) | 9788994021362 |
Yayın durumu | Yayınlandı - 23 Ağu 2020 |
Etkinlik | 49th International Congress and Exposition on Noise Control Engineering, INTER-NOISE 2020 - Seoul, Korea, Republic of Süre: 23 Ağu 2020 → 26 Ağu 2020 |
Yayın serisi
Adı | Proceedings of 2020 International Congress on Noise Control Engineering, INTER-NOISE 2020 |
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???event.eventtypes.event.conference??? | 49th International Congress and Exposition on Noise Control Engineering, INTER-NOISE 2020 |
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Ülke/Bölge | Korea, Republic of |
Şehir | Seoul |
Periyot | 23/08/20 → 26/08/20 |
Bibliyografik not
Publisher Copyright:© Proceedings of 2020 International Congress on Noise Control Engineering, INTER-NOISE 2020. All rights reserved.