Özet
Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. The focus of Problem-Based Learning on a central problem which drives the learning as well as the need for a "real world" context which engages and challenges the student to take ownership of their learning is a strategy that lends itself to the adoption of Virtual Reality. The implementation of Virtual Reality into a Problem-Based Learning environment provides student with challenges with confronting design management but also forecasts what environments they will work in as graduates and professionals. The following chapter reports on the implementation of Virtual Reality into a Problem-Based Learning initiative.
Orijinal dil | İngilizce |
---|---|
Ana bilgisayar yayını başlığı | Teaching and Learning in 3D Immersive Worlds |
Ana bilgisayar yayını alt yazısı | Pedagogical Models and Constructivist Approaches |
Yayınlayan | IGI Global |
Sayfalar | 226-246 |
Sayfa sayısı | 21 |
ISBN (Basılı) | 9781609605179 |
DOI'lar | |
Yayın durumu | Yayınlandı - 2011 |
Harici olarak yayınlandı | Evet |