The introduction of a problem-based learning approach to the implementation of a virtual reality context

Anthony Williams, Ning Gu, Leman Gul

Araştırma sonucu: ???type-name???Bölümbilirkişi

Özet

Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. The focus of Problem-Based Learning on a central problem which drives the learning as well as the need for a "real world" context which engages and challenges the student to take ownership of their learning is a strategy that lends itself to the adoption of Virtual Reality. The implementation of Virtual Reality into a Problem-Based Learning environment provides student with challenges with confronting design management but also forecasts what environments they will work in as graduates and professionals. The following chapter reports on the implementation of Virtual Reality into a Problem-Based Learning initiative.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıTeaching and Learning in 3D Immersive Worlds
Ana bilgisayar yayını alt yazısıPedagogical Models and Constructivist Approaches
YayınlayanIGI Global
Sayfalar226-246
Sayfa sayısı21
ISBN (Basılı)9781609605179
DOI'lar
Yayın durumuYayınlandı - 2011
Harici olarak yayınlandıEvet

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