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Recurrent neural networks for reinforcement learning: Architecture, learning algorithms and internal representation

  • Ahmet Onat*
  • , Hajime Kita
  • , Yoshikazu Nishikawa
  • *Bu çalışma için yazışmadan sorumlu yazar

Araştırma sonucu: Konferansa katkıYazıbilirkişi

8 Atıf (Scopus)

Özet

Reinforcement learning is a learning scheme for an autonomous agent that allows the agent to find the optimal policy of taking actions which maximize a scalar reinforcement signal in unknown environments. If the agent has access to the whole state of the environment, a reactive policy which maps the sensory input to the action is sufficient. However, if the state of the environment is partially observable, special methods for creating a dynamic policy that utilizes the past observations are necessary. To overcome this problem, the authors have proposed a method using recurrent neural networks with Q-learning, as a learning agent. This paper compares several types of network architecture and learning algorithms for this method through computer simulation. Further, the internal representation in the trained networks is examined using a clustering technique. It shows that the representation of the environmental state is developed well in the networks.

Orijinal dilİngilizce
Sayfalar2010-2015
Sayfa sayısı6
Yayın durumuYayınlandı - 1998
Harici olarak yayınlandıEvet
EtkinlikProceedings of the 1998 IEEE International Joint Conference on Neural Networks. Part 1 (of 3) - Anchorage, AK, USA
Süre: 4 May 19989 May 1998

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???event.eventtypes.event.conference???Proceedings of the 1998 IEEE International Joint Conference on Neural Networks. Part 1 (of 3)
ŞehirAnchorage, AK, USA
Periyot4/05/989/05/98

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