Özet
Quad-dominant meshes are popular with animation designers and can efficiently be generated from point clouds. To join primary regions, quad-dominant meshes include non-4-valent vertices and non-quad regions. To transition between regions of rich detail and simple shape, quad-dominant meshes commonly use a cascade of (Formula presented) triangles that reduce the number of parallel quad strips from (Formula presented) to 2. For these cascades, the Narrowing-Cascade spline, short NCn[jls-end-space/], provides a new shape-optimized G1spline surface. NCncan treat cascade meshes as B-spline-like control nets. For (Formula presented), as opposed to (Formula presented), cascades have interior points that both guide and complicate the construction of the output tensor-product NC. The NCnspline follows the input mesh, including interior points, and delivers a high-quality curved surface of low degree.
| Orijinal dil | İngilizce |
|---|---|
| Makale numarası | 104441 |
| Dergi | Computers and Graphics (Pergamon) |
| Hacim | 133 |
| DOI'lar | |
| Yayın durumu | Yayınlandı - Ara 2025 |
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