Özet
With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching.
| Orijinal dil | İngilizce |
|---|---|
| Ana bilgisayar yayını başlığı | Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education |
| Yayınlayan | IGI Global |
| Sayfalar | 152-169 |
| Sayfa sayısı | 18 |
| ISBN (Elektronik) | 9781466644717 |
| ISBN (Basılı) | 1466644702, 9781466644700 |
| DOI'lar | |
| Yayın durumu | Yayınlandı - 30 Nis 2014 |
| Harici olarak yayınlandı | Evet |
Bibliyografik not
Publisher Copyright:© 2014 by IGI Global. All rights reserved.
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