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Methods for assessing 3D virtual worlds in design education

  • Leman Figen Gül*
  • , Mi Jeong Kim
  • , Ning Gu
  • , Xiangyu Wang
  • *Bu çalışma için yazışmadan sorumlu yazar
  • TOBB University of Economics and Technology
  • Kyung Hee University
  • University of Newcastle
  • Curtin University

Araştırma sonucu: Kitap/Rapor/Konferans Bildirisinde BölümBölümbilirkişi

1 Atıf (Scopus)

Özet

With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıCases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
YayınlayanIGI Global
Sayfalar152-169
Sayfa sayısı18
ISBN (Elektronik)9781466644717
ISBN (Basılı)1466644702, 9781466644700
DOI'lar
Yayın durumuYayınlandı - 30 Nis 2014
Harici olarak yayınlandıEvet

Bibliyografik not

Publisher Copyright:
© 2014 by IGI Global. All rights reserved.

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