Methods for assessing 3D virtual worlds in design education

Leman Figen Gül*, Ning Gu, Mi Jeong Kim, Xiangyu Wang

*Bu çalışma için yazışmadan sorumlu yazar

Araştırma sonucu: Kitap/Rapor/Konferans Bildirisinde BölümBölümbilirkişi

Özet

With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıSocial Media and Networking
Ana bilgisayar yayını alt yazısıConcepts, Methodologies, Tools, and Applications
YayınlayanIGI Global
Sayfalar355-368
Sayfa sayısı14
Hacim1-4
ISBN (Elektronik)9781466686151
ISBN (Basılı)1466686146, 9781466686144
DOI'lar
Yayın durumuYayınlandı - 31 Tem 2015
Harici olarak yayınlandıEvet

Bibliyografik not

Publisher Copyright:
© 2016, IGI Global. All rights reserved.

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