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Mapping Current Trends on Gamification of Cultural Heritage

  • Erciyes University

Araştırma çıktısı: Kitap/Rapor/Konferans Bildirisinde BölümBölümHakem

21 Atıf (Scopus)

Özet

Gamification, employed to document, present, represent and disseminate the cultural heritage, is related with these practices as instruments, methods and mediums. The main purpose of the systematic approach of gamification in the area of cultural heritage interpretation is to achieve the positive results by effecting an individual/user on provoking/triggering/changing the attitudes/behaviors/thoughts on cultural heritage. In this context, it is important to adopt an interpretation and presentation approach that offers its users an enhancing experience. As a result of the features stated, gamification provides potentials on the interpretation and presentation of cultural heritage. With this paper, it is aimed to present a bibliometric analysis of the studies linking the terms of game/gamification and interpretation of cultural heritage, and to reveal developments and trends on this field.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıSpringer Series in Design and Innovation
YayınlayanSpringer Nature
Sayfalar281-293
Sayfa sayısı13
DOI'lar
Yayın durumuYayınlandı - 2021

Yayın serisi

AdıSpringer Series in Design and Innovation
Hacim13
ISSN (Basılı)2661-8184
ISSN (Elektronik)2661-8192

Bibliyografik not

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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