Landing on the moon with type-2 fuzzy logic

Atakan Sahin, Tufan Kumbasar

Araştırma sonucu: Kitap/Rapor/Konferans Bildirisinde BölümKonferans katkısıbilirkişi

1 Atıf (Scopus)

Özet

In this study, we will present the novel application of Type-2 (T2) fuzzy logic to the popular video game called Lunar Lander. The proposed T2 fuzzy moon landing system structure is composed of the error signal generator and the T2 fuzzy logic control structure which give the opportunity to transform the moon landing problem of the spaceship as a multivariable tracking control problem. The landing problem of the game can be seen as one of the classical multivariable control problems including uncertainties due to the randomization process occurring the game environment. Thus, we will employ T2 fuzzy logic controllers since they are capable of handling a high level of uncertainties. Then, by optimizing the T2 fuzzy moon landing system via the particle swarm optimization, we will show that the resulting T2 fuzzy moon landing system resulted with an adequate control and game performance in the presence of the uncertainties, disturbances and nonlinear system dynamics in comparison with its type-1 and conventional counterparts. We believe that the results of this paper will be an important step for a wider deployment of T2 fuzzy logic in the research area of computer games.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığı2017 IEEE International Conference on Fuzzy Systems, FUZZ 2017
YayınlayanInstitute of Electrical and Electronics Engineers Inc.
ISBN (Elektronik)9781509060344
DOI'lar
Yayın durumuYayınlandı - 23 Ağu 2017
Etkinlik2017 IEEE International Conference on Fuzzy Systems, FUZZ 2017 - Naples, Italy
Süre: 9 Tem 201712 Tem 2017

Yayın serisi

AdıIEEE International Conference on Fuzzy Systems
ISSN (Basılı)1098-7584

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???event.eventtypes.event.conference???2017 IEEE International Conference on Fuzzy Systems, FUZZ 2017
Ülke/BölgeItaly
ŞehirNaples
Periyot9/07/1712/07/17

Bibliyografik not

Publisher Copyright:
© 2017 IEEE.

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