Özet
Understanding the movement patterns of individuals within a structure is crucial for efficient simulation. This entails the examination of network accessibility based on insights into the intricate indoor three-dimensional network topology. The combination of Building Information Modeling with Game Engines can streamline this approach. Hence, this study proposes a pipeline integrating the A* shortest path algorithm and walkable three-dimensional navigation meshes to analyze indoor accessibility. The pipeline design was deployed in a public building, where scenario-based analyses were conducted to determine the average distance and time shifts based on blockages. According to the results, exits' positioning and availability significantly impact indoor navigation and accessibility, underscoring their significance in building design and emergency preparedness in complex buildings.
Orijinal dil | İngilizce |
---|---|
Sayfa (başlangıç-bitiş) | 391-396 |
Sayfa sayısı | 6 |
Dergi | WSEAS Transactions on Environment and Development |
Hacim | 20 |
DOI'lar | |
Yayın durumu | Yayınlandı - 2024 |
Bibliyografik not
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