History-themed games in history education: Experiences on a blended world history course

Mehmet Sukru Kuran, Ahmet Erden Tozoglu, Cinzia Tavernari

Araştırma sonucu: Kitap/Rapor/Konferans Bildirisinde BölümKonferans katkısıbilirkişi

2 Atıf (Scopus)

Özet

In this paper we explain our experiences and observations on a blended world history course which combines classical lecture and discussion elements as well as video game sessions in which the students play strategy video games with heavy historical focus. The course, named Playing with The Past, is designed to experiment on how to integrate video games on teaching history especially in order to achieve a higher understanding of the contemporary social, political, economical, and technological context of a given era for a given nation. We ran the course four times between 2015-2018 with different video game titles having different historical models and observe the experiences and learning of students based on the quality of their written essays and articles. Our experiments and observations could be beneficial not only for the design of a general world history course, but also for a history course on specific periods, cultures, and nations.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığı2018 17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018
YayınlayanInstitute of Electrical and Electronics Engineers Inc.
ISBN (Basılı)9781538646236
DOI'lar
Yayın durumuYayınlandı - 2 Ağu 2018
Harici olarak yayınlandıEvet
Etkinlik17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018 - Olhao, Portugal
Süre: 26 Nis 201828 Nis 2018

Yayın serisi

Adı2018 17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018

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???event.eventtypes.event.conference???17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018
Ülke/BölgePortugal
ŞehirOlhao
Periyot26/04/1828/04/18

Bibliyografik not

Publisher Copyright:
© 2018 IEEE.

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