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Generalized circle agent for geometry friends using deep reinforcement learning

  • Istanbul Technical University

Araştırma sonucu: Kitap/Rapor/Konferans Bildirisinde BölümKonferans katkısıbilirkişi

12 Atıf (Scopus)

Özet

Reinforcement learning began to perform at human-level success in game intelligence after deep learning revolution. Geometry Friends is a puzzle game, where we can benefit from deep learning and expect to have successful game playing agents. In the game, agents are collecting targets in two dimensional environment and they try to overcome obstacles in the way. In this paper, Q-learning approach is applied to this game and a generalized circle agent for different types of environment is implemented. Agent is trained by giving only screen pixels as input via a Convolutional Neural Network. Experimental results show that with the proposed method game completion rate and completion times are improved compared to random agent.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığı26th IEEE Signal Processing and Communications Applications Conference, SIU 2018
YayınlayanInstitute of Electrical and Electronics Engineers Inc.
Sayfalar1-4
Sayfa sayısı4
ISBN (Elektronik)9781538615010
DOI'lar
Yayın durumuYayınlandı - 5 Tem 2018
Etkinlik26th IEEE Signal Processing and Communications Applications Conference, SIU 2018 - Izmir, Türkiye
Süre: 2 May 20185 May 2018

Yayın serisi

Adı26th IEEE Signal Processing and Communications Applications Conference, SIU 2018

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???event.eventtypes.event.conference???26th IEEE Signal Processing and Communications Applications Conference, SIU 2018
Ülke/BölgeTürkiye
ŞehirIzmir
Periyot2/05/185/05/18

Bibliyografik not

Publisher Copyright:
© 2018 IEEE.

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