Experiencing Cultural Heritage Through Gamification: Mardin orphanage

Doğan Kalak, Derya Güleç Özer, Serdar Aydin

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1 Atıf (Scopus)

Özet

This paper presents early-stage research about the role of gamification in experiencing cultural heritage strongly within the sociological context, specifically focusing on the transformation of the old orphanage located in the historical city center of Mardin. The study acknowledges the significance of the old orphanage as an architectural heritage exemplar, built of natural Mardin stone, situated within a unique historical and archaeological urban environment. However, it recognizes the challenges of preserving the building's heritage value, which necessitate surpassing the superficial restoration methods applied to adapt it into a hotel. The primary motivation of this research is to develop a method for creating a navigable and interactive virtual replica of the orphanage, centering on the processes and outcomes of transferring its heritage value. To achieve this, the paper initially outlines the documentation and analysis procedures employed, utilizing photogrammetry to capture the past and current states of the orphanage. Subsequently, participants engage with a gamified and realistic digital replica of the orphanage, involving task-based interactions and scenario-based experiences. The paper concludes by presenting preliminary results concerning participant reactions to the initial virtual model, delivered through a VR device. By raising awareness about the significance of restoring and preserving historical heritage, this study aims to positively impact the domains of tourism, education, and conservation. Furthermore, it intends to shed light on future research opportunities in the field of digital cultural heritage.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıeCAADe 2023 - Digital Design Reconsidered
EditörlerWolfgang Dokonal, Urs Hirschberg, Gabriel Wurzer, Gabriel Wurzer
YayınlayanEducation and research in Computer Aided Architectural Design in Europe
Sayfalar671-680
Sayfa sayısı10
ISBN (Basılı)9789491207358
Yayın durumuYayınlandı - 2023
Etkinlik41st Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2023 - Graz, Austria
Süre: 20 Eyl 202322 Eyl 2023

Yayın serisi

AdıProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
Hacim2
ISSN (Basılı)2684-1843

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???event.eventtypes.event.conference???41st Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2023
Ülke/BölgeAustria
ŞehirGraz
Periyot20/09/2322/09/23

Bibliyografik not

Publisher Copyright:
© 2023, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.

Finansman

This paper is developed from the on-going Master’s Thesis titled “Oyunlaştıma Yöntemiyle Kültürel Mirası deneyimlemek, Mardin Yetimhanesi Örneği”, in ITU Graduate School. We want to thank Maridin Hotel for their help and hospitality throughout the site survey.

FinansörlerFinansör numarası
International Technological University

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