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Evolution of GPUs and Virtual Landscape Design in Digital Games

  • Can Sönmez
  • , Parsia Modarresi
  • , Rana Ayoğlu
  • , Ikhwan Kim
  • Istanbul Technical University

Araştırma çıktısı: Dergi yayınıMakaleHakem

Özet

This research examines how advances in graphics processing unit (GPU) performance affect the spatial and visual characteristics of virtual landscapes. Technological capacity shapes the range of aesthetic possibilities by limiting the kinds of visual detail, spatial complexity, and compositional control within a virtual landscape. A chronological dataset of all released NVIDIA GPUs has been compiled, including performance metrics: transistor count, VRAM capacity, floating-point throughput, texture rate, and pixel fill rate. This dataset is aligned with a visual sample of Game of the Year (GOTY) award-winning titles. Screen-shots from these games were systematically classified using a rule-based yes/no decision system derived from established landscape architecture eras (MANN 1993). Subsequently, a double-blind evaluation was conducted to ensure consistency across classifications. The analysis reveals GPU development emerges as a structural driver of stylistic change in virtual landscapes. Furthermore, the research provides a replicable methodological framework for linking computational capacity to aesthetic evolution in interactive environments.

Orijinal dilİngilizce
Sayfa (başlangıç-bitiş)331-339
Sayfa sayısı9
DergiJournal of Digital Landscape Architecture
Basın numarası11
DOI'lar
Yayın durumuYayınlandı - 2026

Bibliyografik not

Publisher Copyright:
© Wichmann Verlag, VDE VERLAG GMBH.

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