Engelli çocuklar için kinect tabanli etkileşimli müzik uygulamasi

Yasin Kadakal, Hasan Kivrak, Hatice Kose

Araştırma sonucu: Kitap/Rapor/Konferans Bildirisinde BölümKonferans katkısıbilirkişi

3 Atıf (Scopus)

Özet

This work is part of a project for imitation based turn-taking and interaction games for children with communication impairments. The paper focuses on a music based interaction game mainly for children with autism. Autism Spectrum Disorder (ASD) involves communication impairments, limited social interaction, and limited imagination. Music can facilitate social interaction between the child and teacher/parent. In this work, the child is expected to imitate the predefined drumming actions in order, and a Kinect camera based system is used to recognize the signs and convert the actions to drum beats. The system simulates an e-drum which maps 6 different arm actions to different drum beats. A visual interface uses the input from the Kinect based system and gives visual and audio feedback to the participants based on the performance. In the pilot studies with adult participants, positive feedback about the system interface is taken, as well as the high success rate in the recognition of the actions and transfering these actions to music by the Kinect based system.

Tercüme edilen katkı başlığıKinect based interactive music application for disabled children
Orijinal dilTürkçe
Ana bilgisayar yayını başlığı2014 22nd Signal Processing and Communications Applications Conference, SIU 2014 - Proceedings
YayınlayanIEEE Computer Society
Sayfalar453-456
Sayfa sayısı4
ISBN (Basılı)9781479948741
DOI'lar
Yayın durumuYayınlandı - 2014
Etkinlik2014 22nd Signal Processing and Communications Applications Conference, SIU 2014 - Trabzon, Turkey
Süre: 23 Nis 201425 Nis 2014

Yayın serisi

Adı2014 22nd Signal Processing and Communications Applications Conference, SIU 2014 - Proceedings

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???event.eventtypes.event.conference???2014 22nd Signal Processing and Communications Applications Conference, SIU 2014
Ülke/BölgeTurkey
ŞehirTrabzon
Periyot23/04/1425/04/14

Keywords

  • autism
  • gesture recognition
  • Human-robot interaction
  • imitation games
  • Kinect
  • sign language

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