TY - GEN
T1 - Development of a mission simulator for design and testing of C2 algorithms and HMI concepts across real and virtual manned-unmanned fleets
AU - Arslan, Oktay
AU - Armagan, Bahadir
AU - Inalhan, Gokhan
PY - 2009
Y1 - 2009
N2 - The increasing use of unmanned vehicles in civilian (metropolitan traffic monitoring, rapid assessment of disaster areas) and military (reconnaissance, target identification, tracking and engagement) domains has driven critical requirements for the interoperability of manned-unmanned systems. In this work, we provide the design and the development of a flight mission simulator structured for joint real-time simulation across manned-unmanned fleets, and the mission control center. The hardware structure within the network simulator is tailored to mimic the distributed nature of each of the vehicle's processors and communication modules. Open-source flight simulation software, FlightGear, is modified for networked operations and it is used as the 3D visualization element for the pilot and the mission controls. The UAV dynamics and low-level control algorithms are embedded within the xPC target computers. Equipped with 3D flight simulation displays and touch-screen C2 interface at the desktop pilot level, the platform also allows us to rapidly prototype and test pilot-unmanned fleet supervisory control and pursuit-evasion game designs. In addition, the unique design enables seamless integration of real unmanned air vehicles within a simulated scenario. Hardware-in-the-loop testing of network bus compatible mission computers and avionics systems provides us with validation of the C2 architectures and the hardware designs on a realistic lab-scale platform before the actual flight experiments.
AB - The increasing use of unmanned vehicles in civilian (metropolitan traffic monitoring, rapid assessment of disaster areas) and military (reconnaissance, target identification, tracking and engagement) domains has driven critical requirements for the interoperability of manned-unmanned systems. In this work, we provide the design and the development of a flight mission simulator structured for joint real-time simulation across manned-unmanned fleets, and the mission control center. The hardware structure within the network simulator is tailored to mimic the distributed nature of each of the vehicle's processors and communication modules. Open-source flight simulation software, FlightGear, is modified for networked operations and it is used as the 3D visualization element for the pilot and the mission controls. The UAV dynamics and low-level control algorithms are embedded within the xPC target computers. Equipped with 3D flight simulation displays and touch-screen C2 interface at the desktop pilot level, the platform also allows us to rapidly prototype and test pilot-unmanned fleet supervisory control and pursuit-evasion game designs. In addition, the unique design enables seamless integration of real unmanned air vehicles within a simulated scenario. Hardware-in-the-loop testing of network bus compatible mission computers and avionics systems provides us with validation of the C2 architectures and the hardware designs on a realistic lab-scale platform before the actual flight experiments.
UR - http://www.scopus.com/inward/record.url?scp=54349125686&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-88063-9_25
DO - 10.1007/978-3-540-88063-9_25
M3 - Conference contribution
AN - SCOPUS:54349125686
SN - 9783540880622
T3 - Lecture Notes in Control and Information Sciences
SP - 431
EP - 458
BT - Optimization and Cooperative Control Strategies
A2 - Hirsch, Michael
A2 - Commander, Clayton
A2 - Pardalos, Panos
A2 - Murphey, Robert
ER -