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Designing in an Immersive Virtual Reality Environment: Implications for Design Education

  • Sehnaz Cenani*
  • , Mahmut Çağdaş Durmazoğlu
  • , Ethem Gürer
  • , Z. Gözde Kutlu
  • , Gamze Dane
  • *Bu çalışma için yazışmadan sorumlu yazar
  • Eindhoven University of Technology
  • Istanbul Medipol University

Araştırma sonucu: Kitap/Rapor/Konferans Bildirisinde BölümKonferans katkısıbilirkişi

1 Atıf (Scopus)

Özet

Immersive Virtual Reality (IVR) technology presents a transformative potential for architectural and interior design education, yet a clear understanding of students’ perceived benefits and challenges in real-world educational settings remains limited, creating a research gap. Existing research offers conflicting views on IVR’s integration, particularly concerning its impact on traditional design tools and its practical adoption. This study aims to explore students’ perceptions of incorporating IVR into architectural and interior design curricula, investigating perceived benefits of using IVR in design creativity and spatial visualization, discussing IVR’s potential to alleviate scale and proportion issues in design, comparing IVR with traditional tools, and identifying adoption challenges. 35 architecture and interior architecture students, with no or minimal VR experience, participated in this study. By providing empirical insights into students’ direct experiences with IVR in design education, this research offers a student-centric perspective often lacking in previous studies, contributing to informed curriculum development and instructional strategies. Findings revealed a generally positive student perception of IVR, particularly for its realism and engagement. The study demonstrates that students appreciate IVR’s potential to mitigate scale and proportion issues and its ability to foster design alternatives. This research underscores the need for educators to explore IVR’s features to maximize its educational efficacy. This student-centric research contributes empirical insights into IVR’s integration and informs curriculum development, to advance design education through immersive technologies, enhancing spatial understanding and spatial design.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıExtended Reality - International Conference, XR Salento 2025, Proceedings
EditörlerLucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
YayınlayanSpringer Science and Business Media Deutschland GmbH
Sayfalar113-126
Sayfa sayısı14
ISBN (Basılı)9783031977688
DOI'lar
Yayın durumuYayınlandı - 2026
EtkinlikInternational Conference on Extended Reality, XR Salento 2025 - Otranto, Italy
Süre: 17 Haz 202520 Haz 2025

Yayın serisi

AdıLecture Notes in Computer Science
Hacim15738 LNCS
ISSN (Basılı)0302-9743
ISSN (Elektronik)1611-3349

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???event.eventtypes.event.conference???International Conference on Extended Reality, XR Salento 2025
Ülke/BölgeItaly
ŞehirOtranto
Periyot17/06/2520/06/25

Bibliyografik not

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.

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