Designing and learning in 3D virtual worlds

Ning Gu, Anthony Williams, Leman Figen Gül

Araştırma sonucu: Kitap/Rapor/Konferans Bildirisinde BölümKonferans katkısıbilirkişi

2 Atıf (Scopus)

Özet

The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging technology for team collaboration, 3D virtual worlds have been widely recognised. However there is a general lack of research and practice in exploring and teaching design in 3D virtual worlds. Further, designing 3D virtual worlds is also a design discipline in its own right. To recognise such significance, a postgraduate course "Designing Virtual Worlds" has been taught as a design subject since 2001. This paper shares our teaching experience and discusses principles for designing and teaching in 3D virtual worlds. Drawing on the results from our recent cognitive studies of design collaboration in 3D virtual worlds, this paper concludes with future development on the course structure as well as the design of 3D virtual worlds as learning environments.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2007
Sayfalar227-234
Sayfa sayısı8
Yayın durumuYayınlandı - 2007
Harici olarak yayınlandıEvet
EtkinlikIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2007 - Algarve, Portugal
Süre: 7 Ara 20079 Ara 2007

Yayın serisi

AdıIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2007

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???event.eventtypes.event.conference???IADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2007
Ülke/BölgePortugal
ŞehirAlgarve
Periyot7/12/079/12/07

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