Özet
Borrowing from Wittgenstein, we devised a concept of ‘design games’, for a better understanding of the design process. A design game is the elusive basic unit of a design process. When we characterize design process with blurry components and indefinite stages, we can model design as a complex, collaborative process, where the designers’ biological states lose importance. This approach, may give rise to a better conception of design, where human-human, human-machine, machine-machine, or process to process interactions are inevitable, thus a thorough framework of collaboration might be defined. Moreover, if we start from this conception to produce a design framework, we may obtain a model for design automation studies. The loose pattern of design games, when combined with the possibility of all the agents’ being non-humans, seems us to indicate the road to ‘creative design automation’.
| Orijinal dil | İngilizce |
|---|---|
| Ana bilgisayar yayını başlığı | Computation |
| Ana bilgisayar yayını alt yazısı | The New Realm of Architectural Design |
| Editörler | Gülen Çagdas, Birgül Çolakoglu |
| Yayınlayan | Education and research in Computer Aided Architectural Design in Europe |
| Sayfalar | 119-126 |
| Sayfa sayısı | 8 |
| ISBN (Basılı) | 9780954118389 |
| Yayın durumu | Yayınlandı - 2009 |
| Etkinlik | 27th Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2009 - Istanbul, Turkey Süre: 16 Eyl 2009 → 19 Eyl 2009 |
Yayın serisi
| Adı | Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe |
|---|---|
| ISSN (Basılı) | 2684-1843 |
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| ???event.eventtypes.event.conference??? | 27th Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2009 |
|---|---|
| Ülke/Bölge | Turkey |
| Şehir | Istanbul |
| Periyot | 16/09/09 → 19/09/09 |
Bibliyografik not
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