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Audio Centered Game Development in Mobile VR

  • Ece Naz Sefercioğlu*
  • , Hatice Köse
  • *Bu çalışma için yazışmadan sorumlu yazar

Araştırma sonucu: Kitap/Rapor/Konferans Bildirisinde BölümBölümbilirkişi

1 Atıf (Scopus)

Özet

Audio is one of the essential elements of game design. Even in virtual reality applications, visuals have been thought to have more importance to create impressiveness. However, using its stereo or surround capabilities, it is possible to improve the effectiveness of the game, on the players. Also, creating an audio rich game increases its accessibility to a variety of people. This study involves a game setup with 3D audio used in virtual reality (VR), design of audio games, and Google Cardboard development. Using this game setup, a highly audio dependent mobile virtual reality game is developed and tested by 10 users. The performance of the users and feedback from the qualitative and quantitative comments were analyzed and reported. The main aim of this work is to show that audio can be a powerful game element, based on an explementary work involving a game developed with audio experience on its focus.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıSpringer Series in Design and Innovation
YayınlayanSpringer Nature
Sayfalar217-232
Sayfa sayısı16
DOI'lar
Yayın durumuYayınlandı - 2021

Yayın serisi

AdıSpringer Series in Design and Innovation
Hacim13
ISSN (Basılı)2661-8184
ISSN (Elektronik)2661-8192

Bibliyografik not

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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