An Exploration of Interactivity and Tangibles in Blended Play Environments

İpek Kay*, Mine Özkar

*Bu çalışma için yazışmadan sorumlu yazar

Araştırma sonucu: Kitap/Rapor/Konferans Bildirisinde BölümBölümbilirkişi

1 Atıf (Scopus)

Özet

In this paper, we present a study exploring digital augmentation as an integral part of spatial experience in children’s play with physical objects. We introduce a blended play environment, a combination of digital and physical media, for enhancing children’s physical activity and play through interaction with tangibles. This play environment called Monnom, a novel digitally-enhanced physical environment, offers body-object interaction where the body frames the scene, controls and improvises the play. The prototype has been assessed in studies with 67 children (4–12 years old) in two different settings, one at a museum and the other at a school. Based on an analysis of existing designs, we highlight different play actions that children may employ, and delineate various resources for meaning making. Digital technologies for play are mostly structured, rule-bound and goal-directed virtual playgrounds. Our study expands these and suggests a set of qualities to think about interaction design for children’s play and future research.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıSpringer Series in Design and Innovation
YayınlayanSpringer Nature
Sayfalar341-351
Sayfa sayısı11
DOI'lar
Yayın durumuYayınlandı - 2021

Yayın serisi

AdıSpringer Series in Design and Innovation
Hacim13
ISSN (Basılı)2661-8184
ISSN (Elektronik)2661-8192

Bibliyografik not

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

Finansman

We would like to thank Istanbul Modern Education Department and ITU Vakfi Özel Sedat Üründül Kindergarten for their support to the study and all the children who participated in them.

FinansörlerFinansör numarası
ITU Vakfi Özel Sedat Üründül Kindergarten
Istanbul Modern Education Department

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