Özet
This study introduces preliminary results from an interactive drumming game, which presents a generic mobile interface. It inspects human-computer interface techniques using body language and aims to support children’s mental and psychological progress. The main goal of this work is to focus on the design aspects and verify that a multimodal mobile interface based on touch, visual and auditory stimuli can be used to test children’s imitation skills, turn-taking and memory capacities efficiently. The game is tested with a group of children living in the countryside, who were naive to technology and another group of children living in a metropolitan capital city, Ankara, who were the same age but actively using computer/mobile games. The results show that a training session embedded into the game, as well as the technology-savviness of the children improve the response times and the success rates of the children in an imitation game.
| Orijinal dil | İngilizce |
|---|---|
| Sayfa (başlangıç-bitiş) | 6-10 |
| Sayfa sayısı | 5 |
| Dergi | International Journal of Intelligent Systems and Applications in Engineering |
| Hacim | 8 |
| Basın numarası | 1 |
| DOI'lar | |
| Yayın durumu | Yayınlandı - 1 Oca 2020 |
Bibliyografik not
Publisher Copyright:© 2020, Ismail Saritas. All rights reserved.
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