Özet
We present an approach to compute a smooth, interpolating skin of an ordered set of 3D balls. By construction, the skin is constrained to be C1 continuous, and for each ball, it is tangent to the ball along a circle of contact. Using an energy formulation, we derive differential equations that are designed to minimize the skin's surface area, mean curvature, or convex combination of both. Given an initial skin, we update the skin's parametric representation using the differential equations until convergence occurs. We demonstrate the method's usefulness in generating interpolating skins of balls of different sizes and in various configurations.
| Orijinal dil | İngilizce |
|---|---|
| Sayfa (başlangıç-bitiş) | 18-26 |
| Sayfa sayısı | 9 |
| Dergi | CAD Computer Aided Design |
| Hacim | 42 |
| Basın numarası | 1 |
| DOI'lar | |
| Yayın durumu | Yayınlandı - Oca 2010 |
| Harici olarak yayınlandı | Evet |
Parmak izi
3D ball skinning using PDEs for generation of smooth tubular surfaces' araştırma başlıklarına git. Birlikte benzersiz bir parmak izi oluştururlar.Alıntı Yap
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver