Keyphrases
Design Education
88%
Universal Design Principles
75%
Design Workshop
56%
Transdisciplinary Approach
56%
Universal Design
49%
Indoor Navigation
47%
Interior Architecture
47%
Inclusive Design
45%
Design Students
42%
Design Solutions
37%
Interior Designers
37%
Student Design
37%
Local Workshop
37%
Adaptive Reuse
37%
Light Effect
37%
Turkey
37%
Space Perception
37%
Color Code
37%
Cultural Color
37%
Novice Designers
37%
Cyprus
37%
Famagusta
37%
People with Special Needs (PwSN)
31%
People with Physical Disabilities
31%
Navigation Apps
28%
Physical Space
28%
Built Environment
25%
Visual Impression
25%
High School
25%
Istanbul University
25%
Interior Design
22%
Interdisciplinarity
18%
Architect-designer
18%
Accessible Environment
18%
Game Designer
18%
Individual Design
18%
Mobile Devices
18%
Common Design
18%
Smart Devices
18%
Spatial Experience
17%
Light Color Temperature
12%
Tectonics
12%
Design Rights
12%
Educational Environment
12%
Erasmus+
12%
Disability Rights
12%
Local Students
12%
Empathic Understanding
12%
Social Consciousness
12%
Inclusive School
12%
Arts and Humanities
Interior Architecture
100%
Designer
75%
Spatial
62%
Computer Aided Design
56%
Inclusive Design
56%
Famagusta
37%
Case Study
37%
Local
37%
Essence
37%
Awareness
37%
Secondary Schools
37%
Technical
37%
Istanbul
37%
Transdisciplinary
37%
Novice
37%
Architecture
18%
Design Studio
18%
Aesthetic value
18%
Contemporary
18%
Tradition
18%
Under-graduate
18%
Student Projects
18%
Cultural Values
18%
Design Practice
18%
Built Environment
18%
Building Design
18%
Contextual
18%
Erasmus
18%
Social Consciousness
18%
Tutor
18%
Semiotics
18%
clues
18%
Color Theory
18%
Sensation
18%
Interactive
10%
Mobile
10%
Mobile Phones
5%
Virtual
5%
Doubt
5%
Accessibility Issue
5%
21C
5%
Educators
5%
End users
5%
Framework
5%
Computer Science
Universal Design Principle
75%
Transdisciplinary Approach
50%
Universal Design
49%
indoor navigation
47%
Case Study
37%
Transdisciplinary
37%
Architectural Design
37%
Computer Aided Design
27%
Design Solution
25%
Secondary Schools
25%
Physical Space
22%
Mobile Device
22%
Raise Awareness
12%
Interior Design
12%
Design Requirement
12%
Project Process
12%
Smart Device
12%
Broader Understanding
9%
Game Design
9%
Mobile Application
9%
Assistive Technology
9%
Learning Experiences
9%
Deep Understanding
9%
Design Practice
7%
Design Guideline
7%