"What if you are a medieval monarch?": A Crusader Kings III experience to learn medieval history

Ahmet Erdem Tozoğlu*, Mehmet Şükrü Kuran

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This chapter is about the authors' experiences and observations on a blended world history course that combines classical lecture and discussion components of teaching with video game sessions. The students play strategy video games with a heavy historical focus. The course, named Playing with The Past, is designed to experiment on how to integrate video games on teaching history, especially in order to achieve a higher understanding of the contemporary social, political, economic, and technological context of a given era for different cultures and civilizations. This chapter presents the utilization of Crusader Kings, a renowned grand strategy game series, to teach medieval history, which constitutes an integral part of our course. It also examines how the game provides advantages for an immersive learning environment and how it fails to model medieval history at specific points. Our experiments and observations may be beneficial for designing a general world history course and any history course on specific periods, cultures, and nations that aims to utilize alternative tools to deliver a course.

Original languageEnglish
Title of host publicationTeaching the Middle Ages through Modern Games
Subtitle of host publicationUsing, Modding and Creating Games for Education and Impact
Publisherde Gruyter
Pages87-109
Number of pages23
ISBN (Electronic)9783110712032
ISBN (Print)9783110711967
DOIs
Publication statusPublished - 24 Oct 2022
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2022 Walter de Gruyter GmbH, Berlin/Boston.

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