Abstract
This chapter is about the authors' experiences and observations on a blended world history course that combines classical lecture and discussion components of teaching with video game sessions. The students play strategy video games with a heavy historical focus. The course, named Playing with The Past, is designed to experiment on how to integrate video games on teaching history, especially in order to achieve a higher understanding of the contemporary social, political, economic, and technological context of a given era for different cultures and civilizations. This chapter presents the utilization of Crusader Kings, a renowned grand strategy game series, to teach medieval history, which constitutes an integral part of our course. It also examines how the game provides advantages for an immersive learning environment and how it fails to model medieval history at specific points. Our experiments and observations may be beneficial for designing a general world history course and any history course on specific periods, cultures, and nations that aims to utilize alternative tools to deliver a course.
Original language | English |
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Title of host publication | Teaching the Middle Ages through Modern Games |
Subtitle of host publication | Using, Modding and Creating Games for Education and Impact |
Publisher | de Gruyter |
Pages | 87-109 |
Number of pages | 23 |
ISBN (Electronic) | 9783110712032 |
ISBN (Print) | 9783110711967 |
DOIs | |
Publication status | Published - 24 Oct 2022 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:© 2022 Walter de Gruyter GmbH, Berlin/Boston.