Abstract
In this paper we develop an application that eases the anxiety of the child dentistry patients by taking them into a virtual environment. This virtual environment is a friendly and calming place, thus making it possible to minimize the pain and hard-ship caused by the dental procedures. The main aim of this study is to improve the user experience and usability elements of previous research with the use of a new technology (virtual reality). The main restriction of the application is the fact that the user has to stay still in the dental unit, since the child patient is not allowed to give a verbal input or use a controller during a treatment procedure. It can be dangerous for the child to move his/her head during treatment, therefore novel techniques are adapted to overcome these issues and create a user-friendly application. The movement restriction makes it possible to work with a three degrees of freedom VR headset, which is the most affordable type and can be easily purchased by dentists. One crucial part of this study is the animation in the beginning of the application intended to calm down the children as much as possible. Friendly characters with realistic and appropriate movements will be created and 3D modeled. A fun and playful scenario with an educational dialog is designed. Finally, the effectiveness of the proposed approach is shown so that in future practical virtual experience applications will be adopted by many dentists to make their jobs easier with the patients.
Original language | English |
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Title of host publication | Springer Series in Design and Innovation |
Publisher | Springer Nature |
Pages | 205-216 |
Number of pages | 12 |
DOIs | |
Publication status | Published - 2021 |
Publication series
Name | Springer Series in Design and Innovation |
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Volume | 13 |
ISSN (Print) | 2661-8184 |
ISSN (Electronic) | 2661-8192 |
Bibliographical note
Publisher Copyright:© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.
Funding
Acknowledgements The research reported in this paper was supported by The Scientific and Technological Research Council of Turkey (TUBITAK) under the grant 119S618. We are thankful to ˙lkan Engin, Elif Benli, Ahmet Karagöz, Yelda Kasımog˘lu and Elif Bahar Tuna ˙nce for their guidance and helpful comments.
Funders | Funder number |
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Türkiye Bilimsel ve Teknolojik Araştırma Kurumu | 119S618 |
Keywords
- Child patients
- Dentistry
- Serious games
- Virtual reality