Abstract
This paper first provides an overview of two-dimensional (2-D) and three-dimensional mesh models for digital video processing. It then introduces 2-D mesh-based modeling of video objects as a compact representation of motion and shape for interactive, synthetic/natural video manipulation, compression, and indexing. The 2-D mesh representation and the mesh geometry and motion compression have recently been included in the visual tools of the upcoming MPEG-4 standard. Functionalities enabled by 2-D mesh-based visual object representation include animation of still texture maps, transfiguration of video overlays, video morphing, and shape- and motion-based retrieval of video objects.
Original language | English |
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Pages (from-to) | 1029-1051 |
Number of pages | 23 |
Journal | Proceedings of the IEEE |
Volume | 86 |
Issue number | 6 |
DOIs | |
Publication status | Published - 1998 |
Externally published | Yes |
Funding
Manuscript received July 10, 1997; revised December 12, 1997. The Guest Editor coordinating the review of this paper and approving it for publication was K. J. R. Liu. This work was supported in part by the National Science Foundation under an SIUCRC Grant and by the New York State Science and Technology Foundation.
Funders | Funder number |
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New York State Science and Technology Foundation | |
National Science Foundation |
Keywords
- Indexing
- MPEG-4
- Manipulation
- Mesh models
- Object tracking
- Object-based video
- VRML