Two-dimensional mesh-based visualobject representation for interactive synthetic/natural digital video

A. Murat Tekalp*, Peter Van Beek, Candemir Toklu, Bilge Günsel

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

59 Citations (Scopus)

Abstract

This paper first provides an overview of two-dimensional (2-D) and three-dimensional mesh models for digital video processing. It then introduces 2-D mesh-based modeling of video objects as a compact representation of motion and shape for interactive, synthetic/natural video manipulation, compression, and indexing. The 2-D mesh representation and the mesh geometry and motion compression have recently been included in the visual tools of the upcoming MPEG-4 standard. Functionalities enabled by 2-D mesh-based visual object representation include animation of still texture maps, transfiguration of video overlays, video morphing, and shape- and motion-based retrieval of video objects.

Original languageEnglish
Pages (from-to)1029-1051
Number of pages23
JournalProceedings of the IEEE
Volume86
Issue number6
DOIs
Publication statusPublished - 1998
Externally publishedYes

Keywords

  • Indexing
  • MPEG-4
  • Manipulation
  • Mesh models
  • Object tracking
  • Object-based video
  • VRML

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