Two-dimensional mesh-based visualobject representation for interactive synthetic/natural digital video

A. Murat Tekalp*, Peter Van Beek, Candemir Toklu, Bilge Günsel

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

59 Citations (Scopus)

Abstract

This paper first provides an overview of two-dimensional (2-D) and three-dimensional mesh models for digital video processing. It then introduces 2-D mesh-based modeling of video objects as a compact representation of motion and shape for interactive, synthetic/natural video manipulation, compression, and indexing. The 2-D mesh representation and the mesh geometry and motion compression have recently been included in the visual tools of the upcoming MPEG-4 standard. Functionalities enabled by 2-D mesh-based visual object representation include animation of still texture maps, transfiguration of video overlays, video morphing, and shape- and motion-based retrieval of video objects.

Original languageEnglish
Pages (from-to)1029-1051
Number of pages23
JournalProceedings of the IEEE
Volume86
Issue number6
DOIs
Publication statusPublished - 1998
Externally publishedYes

Funding

Manuscript received July 10, 1997; revised December 12, 1997. The Guest Editor coordinating the review of this paper and approving it for publication was K. J. R. Liu. This work was supported in part by the National Science Foundation under an SIUCRC Grant and by the New York State Science and Technology Foundation.

FundersFunder number
New York State Science and Technology Foundation
National Science Foundation

    Keywords

    • Indexing
    • MPEG-4
    • Manipulation
    • Mesh models
    • Object tracking
    • Object-based video
    • VRML

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