Towards a convivial control interface for a Snake-like Robot

Zeki Y. Bayraktaroglu*, Pierre Blazevic, Viviane Pasqui, Philippe Coiffet

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

1 Citation (Scopus)

Abstract

A number of prior and actual work is available on the hyper-redundant and especially snake-like mechanisms, including our project. Since mechanical conception and control of this kind of machines meet original difficulties and requiers a certain research effort, majority of the related works focus in these areas. There is not any specific proposal about « How to interface such a robot in order to control ? ». This paper discusses some ideas on a convivial robot-human interface envisaged for testing control algorithms of a Snake-like Robot. This project consists on a real-time simulation of a snake locomotion type known as lateral undulation in order to develop a prototype. Discussion on the interfacing problem will follow a brief overview of snake locomotion and the presentation of our snake model and progression strategy.

Original languageEnglish
Pages119-123
Number of pages5
Publication statusPublished - 1999
Externally publishedYes
Event8th IEEE International Workshop on Robot and Human Communication RO-MAN '99 - Pisa, Italy
Duration: 27 Sept 199929 Sept 1999

Conference

Conference8th IEEE International Workshop on Robot and Human Communication RO-MAN '99
Country/TerritoryItaly
CityPisa
Period27/09/9929/09/99

Fingerprint

Dive into the research topics of 'Towards a convivial control interface for a Snake-like Robot'. Together they form a unique fingerprint.

Cite this