The introduction of a problem-based learning approach to the implementation of a virtual reality context

Anthony Williams, Ning Gu, Leman Gul

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. The focus of Problem-Based Learning on a central problem which drives the learning as well as the need for a "real world" context which engages and challenges the student to take ownership of their learning is a strategy that lends itself to the adoption of Virtual Reality. The implementation of Virtual Reality into a Problem-Based Learning environment provides student with challenges with confronting design management but also forecasts what environments they will work in as graduates and professionals. The following chapter reports on the implementation of Virtual Reality into a Problem-Based Learning initiative.

Original languageEnglish
Title of host publicationTeaching and Learning in 3D Immersive Worlds
Subtitle of host publicationPedagogical Models and Constructivist Approaches
PublisherIGI Global
Pages226-246
Number of pages21
ISBN (Print)9781609605179
DOIs
Publication statusPublished - 2011
Externally publishedYes

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