Abstract
Problem-Based Learning has provided a strategy for curriculum development and delivery for decades. The focus of Problem-Based Learning on a central problem which drives the learning as well as the need for a "real world" context which engages and challenges the student to take ownership of their learning is a strategy that lends itself to the adoption of Virtual Reality. The implementation of Virtual Reality into a Problem-Based Learning environment provides student with challenges with confronting design management but also forecasts what environments they will work in as graduates and professionals. The following chapter reports on the implementation of Virtual Reality into a Problem-Based Learning initiative.
Original language | English |
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Title of host publication | Teaching and Learning in 3D Immersive Worlds |
Subtitle of host publication | Pedagogical Models and Constructivist Approaches |
Publisher | IGI Global |
Pages | 226-246 |
Number of pages | 21 |
ISBN (Print) | 9781609605179 |
DOIs | |
Publication status | Published - 2011 |
Externally published | Yes |