Studying the Impact of Immersion on Design Cognition

Leman Figen Gül*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

With the recent developments in information and communication technologies, designers have adapted digital tools and new ways of designing into their practice. In order to develop efficient systems for designing, the adaptation of new tools and techniques in design practice requires a better understanding of how designers employ the digital medium and what impact the digital medium have on designers’ cognition. The latter one is the subject of this paper. The paper presents the methodology and the initial results of a pilot to investigate the impact of immersion on design cognition. The initial result of the pilot study indicates that the designers were able to adapt to each design environment which affords different kinds of activities and requires different cognitive load.

Original languageEnglish
Title of host publicationComputation
Subtitle of host publicationThe New Realm of Architectural Design
EditorsGülen Çagdas, Birgül Çolakoglu
PublisherEducation and research in Computer Aided Architectural Design in Europe
Pages615-622
Number of pages8
ISBN (Print)9780954118389
Publication statusPublished - 2009
Externally publishedYes
Event27th Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2009 - Istanbul, Turkey
Duration: 16 Sept 200919 Sept 2009

Publication series

NameProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
ISSN (Print)2684-1843

Conference

Conference27th Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2009
Country/TerritoryTurkey
CityIstanbul
Period16/09/0919/09/09

Bibliographical note

Publisher Copyright:
© 2004, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.

Keywords

  • Design cognition
  • digital design environments
  • immersion
  • protocol analysis
  • virtual worlds

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