Spatial Narratives in Mixed Reality: Immersive gamified heritage experience at Yedikule Fortress

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1 Citation (Scopus)

Abstract

A comparative study was conducted to assess the impact of simple game elements on user experience and awareness of the historical Yedikule Fortress. The objective of this study was to ascertain whether the incorporation of gamified virtual overlays, which were designed to remain historically authentic, contextually grounded, and aligned with the physical environment, had an impact on participants' recollection of the visited space. An iterative development process was employed, commencing with expert evaluations followed by an extensive user study. The developed interface and features of the HoloLens 2 device are detailed, and the results of the user study are presented. Our findings highlight that, in contrast with previous assertions in the literature, there is no statistically significant difference in the impact of game elements on users' experiences of spatial technologies.

Original languageEnglish
Title of host publicationProceedings of the 43rd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2025
EditorsArzu Gönenç Sorguç, Müge Kruşa Yemişcioğlu, Serda Buket Erol, Mustafa Eren Bük, Dilara Güney, Betül Aktaş Sulayıcı, Mert Akol
PublisherEducation and research in Computer Aided Architectural Design in Europe
Pages19-28
Number of pages10
ISBN (Print)9789491207402
Publication statusPublished - 2025
Event43rd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2025 - Ankara, Turkey
Duration: 1 Sept 20255 Sept 2025

Publication series

NameProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
Volume2
ISSN (Print)2684-1843

Conference

Conference43rd Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2025
Country/TerritoryTurkey
CityAnkara
Period1/09/255/09/25

Bibliographical note

Publisher Copyright:
© 2025, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.

Keywords

  • Augmented Reality
  • Cultural Heritage
  • Gamified Experience
  • Mixed Reality
  • User Perception

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