Abstract
SpaceChase is a physics based game that represents spatial units and context data through the network visualisation, that investigates possible routes, connections and configurations by establishing and disrupting the relationships between nodes. The possibilities are measurable with Space Syntax metrics in the background. (Dursun Çebi, et al., 2021). SpaceChase is a game that evokes scenario-based design potential in digital spatial temporalities. The game focuses on the polarities and symmetries between various activities and their spatial counterparts, modelled as nodes with various pull and push qualities simulated through a gravity engine. Nodes are human-related spatial systems co-authored by rigorous mathematical descriptions and quantifications, subsequently testing their social impact on the digital/built environment. The aim of the player is to compose given activity nodes in a dynamic relational mapping in the game area in accordance with the given scenario. Players/users are set out to complete a list of activities for each round. These tasks vary within a range of scenarios - whether it is “take a shower in the south” or “go to sleep”. Scenarios correspond to syntactic variables, such as entropy/choice, and network variants such as proximity and clustering. The idea is to create a dynamic map of spatial models and pre-assess their spatial performative potentials such as interaction. As a result, the player/user either achieves or fails to pass each round of scenarios depending on the completion of activities. The workshop is about how architectural design briefs can be posed as a game plot, discussing the parallels and differences between the two. Participants will be introduced to the game interface and asked to propose various scenarios, and test the results.
Original language | English |
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Title of host publication | Proceedings 13th International Space Syntax Symposium, SSS 2022 |
Editors | Akkelies van Nes, Remco E. de Koning |
Publisher | Western Norway University of Applied Sciences (HVL) |
ISBN (Electronic) | 9788293677673 |
Publication status | Published - 2022 |
Event | 13th International Space Syntax Symposium, SSS 2022 - Bergen, Norway Duration: 20 Jun 2022 → 24 Jun 2022 |
Publication series
Name | Proceedings 13th International Space Syntax Symposium, SSS 2022 |
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Conference
Conference | 13th International Space Syntax Symposium, SSS 2022 |
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Country/Territory | Norway |
City | Bergen |
Period | 20/06/22 → 24/06/22 |
Bibliographical note
Publisher Copyright:© 2022 Proceedings 13th International Space Syntax Symposium, SSS 2022. All rights reserved.
Keywords
- Architectural games
- Design as play
- Dynamic spatial mapping
- Space syntax