SpaceChase Game Workshop on Architectural Scenario Game in Comparison to Design Process

Nilufer Kozikoglu, Pelin Dursun Cebi, Tugrul Yazar, Emrah Kavlak, Ceylin Oz, Omer Bilge Ersoy, Çağla Yilmaz, Melike Sena Erden

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review


SpaceChase is a physics based game that represents spatial units and context data through the network visualisation, that investigates possible routes, connections and configurations by establishing and disrupting the relationships between nodes. The possibilities are measurable with Space Syntax metrics in the background. (Dursun Çebi, et al., 2021). SpaceChase is a game that evokes scenario-based design potential in digital spatial temporalities. The game focuses on the polarities and symmetries between various activities and their spatial counterparts, modelled as nodes with various pull and push qualities simulated through a gravity engine. Nodes are human-related spatial systems co-authored by rigorous mathematical descriptions and quantifications, subsequently testing their social impact on the digital/built environment. The aim of the player is to compose given activity nodes in a dynamic relational mapping in the game area in accordance with the given scenario. Players/users are set out to complete a list of activities for each round. These tasks vary within a range of scenarios - whether it is “take a shower in the south” or “go to sleep”. Scenarios correspond to syntactic variables, such as entropy/choice, and network variants such as proximity and clustering. The idea is to create a dynamic map of spatial models and pre-assess their spatial performative potentials such as interaction. As a result, the player/user either achieves or fails to pass each round of scenarios depending on the completion of activities. The workshop is about how architectural design briefs can be posed as a game plot, discussing the parallels and differences between the two. Participants will be introduced to the game interface and asked to propose various scenarios, and test the results.

Original languageEnglish
Title of host publicationProceedings 13th International Space Syntax Symposium, SSS 2022
EditorsAkkelies van Nes, Remco E. de Koning
PublisherWestern Norway University of Applied Sciences (HVL)
ISBN (Electronic)9788293677673
Publication statusPublished - 2022
Event13th International Space Syntax Symposium, SSS 2022 - Bergen, Norway
Duration: 20 Jun 202224 Jun 2022

Publication series

NameProceedings 13th International Space Syntax Symposium, SSS 2022


Conference13th International Space Syntax Symposium, SSS 2022

Bibliographical note

Publisher Copyright:
© 2022 Proceedings 13th International Space Syntax Symposium, SSS 2022. All rights reserved.


  • Architectural games
  • Design as play
  • Dynamic spatial mapping
  • Space syntax


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