Proposing a Serious Game Design Model Towards Maritime Competency Development: A Case Study

Süleyman Gürbüz, Metin Celik

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

In maritime domain, interactive and authentic learning environments are needed for competency development of seafarers. This study aims to propose and pilot test a serious game design model which is specific to maritime domain for enhancing the utilization of maritime serious games. In this study, Serious Game Design for Maritime (SGDM), a holistic model to support the design of maritime serious games is firstly proposed. Using the SGDM model, Maritime Leaders at Sea (ML@S), a 3D serious game to enhance the leadership and teamwork skills of young seafarers and maritime students, has been prototyped as a case study. ML@S is conceptualized as a module of the created Maritime Gamentor platform. The compliance test of ML@S proves that SGDM holistic model enables the preliminary design of ML@S in compliance with the STCW requirements and industrial expectations. Further maritime studies can follow the proposed methodology to design additional serious game-based modules for mentoring on maritime skills.

Original languageEnglish
Title of host publicationOptimizing Research Techniques and Learning Strategies with Digital Technologies
PublisherIGI Global
Pages33-72
Number of pages40
ISBN (Electronic)9798369378656
ISBN (Print)9798369378632
DOIs
Publication statusPublished - 1 Jan 2025

Bibliographical note

Publisher Copyright:
© 2025 by IGI Global Scientific Publishing. All rights reserved.

Fingerprint

Dive into the research topics of 'Proposing a Serious Game Design Model Towards Maritime Competency Development: A Case Study'. Together they form a unique fingerprint.

Cite this