Abstract
In maritime domain, interactive and authentic learning environments are needed for competency development of seafarers. This study aims to propose and pilot test a serious game design model which is specific to maritime domain for enhancing the utilization of maritime serious games. In this study, Serious Game Design for Maritime (SGDM), a holistic model to support the design of maritime serious games is firstly proposed. Using the SGDM model, Maritime Leaders at Sea (ML@S), a 3D serious game to enhance the leadership and teamwork skills of young seafarers and maritime students, has been prototyped as a case study. ML@S is conceptualized as a module of the created Maritime Gamentor platform. The compliance test of ML@S proves that SGDM holistic model enables the preliminary design of ML@S in compliance with the STCW requirements and industrial expectations. Further maritime studies can follow the proposed methodology to design additional serious game-based modules for mentoring on maritime skills.
Original language | English |
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Title of host publication | Optimizing Research Techniques and Learning Strategies with Digital Technologies |
Publisher | IGI Global |
Pages | 33-72 |
Number of pages | 40 |
ISBN (Electronic) | 9798369378656 |
ISBN (Print) | 9798369378632 |
DOIs | |
Publication status | Published - 1 Jan 2025 |
Bibliographical note
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