Personalized training in fast-food restaurants using augmented reality glasses

Mehmet Selcuk Albayrak, Alper Oner, Idris Murat Atakli, Hazim Kemal Ekenel

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Citations (Scopus)

Abstract

Employee training in fast-food restaurants is a long, practice-based process, which is mainly done on the job. Employee performance during training directly affects service quality and customer satisfaction. In this study, we optimize the training process in fast-food restaurants with the use of augmented reality glasses. We increase the quality of the training by gamifying and personalizing the process. We also aim to help businesses lower the labor costs by shortening or possibly fully eliminating one-on-one training sessions instructed by senior employees. We implemented a new training system on a game engine with the aid of various sensors such as gyroscope, accelerometer and audial & visual inputs. We also intend to eliminate the culture of high employee turnover rates of the fast-food sector by increasing the quality of the training. The outcome of this study will be used to fully train and supervise employees in the future.

Original languageEnglish
Title of host publicationProceedings - 2019 International Symposium on Educational Technology, ISET 2019
EditorsFu Lee Wang, Oliver Au, Blanka Klimova, Josef Hynek, Petra Hynek
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages129-133
Number of pages5
ISBN (Electronic)9781728133874
DOIs
Publication statusPublished - Jul 2019
Event2019 International Symposium on Educational Technology, ISET 2019 - Hradec Kralove, Czech Republic
Duration: 2 Jul 20194 Jul 2019

Publication series

NameProceedings - 2019 International Symposium on Educational Technology, ISET 2019

Conference

Conference2019 International Symposium on Educational Technology, ISET 2019
Country/TerritoryCzech Republic
CityHradec Kralove
Period2/07/194/07/19

Bibliographical note

Publisher Copyright:
© 2019 IEEE.

Keywords

  • Augmented reality
  • Fast-food restaurant
  • Gamification
  • Marker based object detection
  • Personalized employee training

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