Narrowing-Cascade splines for control nets that shed mesh lines

Serhat Cam, Erkan Gunpinar, Kȩstutis Karčiauskas, Jörg Peters*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Quad-dominant meshes are popular with animation designers and can efficiently be generated from point clouds. To join primary regions, quad-dominant meshes include non-4-valent vertices and non-quad regions. To transition between regions of rich detail and simple shape, quad-dominant meshes commonly use a cascade of (Formula presented) triangles that reduce the number of parallel quad strips from (Formula presented) to 2. For these cascades, the Narrowing-Cascade spline, short NCn[jls-end-space/], provides a new shape-optimized G1spline surface. NCncan treat cascade meshes as B-spline-like control nets. For (Formula presented), as opposed to (Formula presented), cascades have interior points that both guide and complicate the construction of the output tensor-product NC. The NCnspline follows the input mesh, including interior points, and delivers a high-quality curved surface of low degree.

Original languageEnglish
Article number104441
JournalComputers and Graphics (Pergamon)
Volume133
DOIs
Publication statusPublished - Dec 2025

Bibliographical note

Publisher Copyright:
Crown Copyright © 2025 Published by Elsevier Ltd. All rights are reserved, including those for text and data mining, AI training, and similar technologies.

Keywords

  • Control-net narrowing
  • Geometric
  • Polyhedral-net spline
  • Shed mesh lines

Fingerprint

Dive into the research topics of 'Narrowing-Cascade splines for control nets that shed mesh lines'. Together they form a unique fingerprint.

Cite this