Abstract
Quad-dominant meshes are popular with animation designers and can efficiently be generated from point clouds. To join primary regions, quad-dominant meshes include non-4-valent vertices and non-quad regions. To transition between regions of rich detail and simple shape, quad-dominant meshes commonly use a cascade of (Formula presented) triangles that reduce the number of parallel quad strips from (Formula presented) to 2. For these cascades, the Narrowing-Cascade spline, short NCn[jls-end-space/], provides a new shape-optimized G1spline surface. NCncan treat cascade meshes as B-spline-like control nets. For (Formula presented), as opposed to (Formula presented), cascades have interior points that both guide and complicate the construction of the output tensor-product NC. The NCnspline follows the input mesh, including interior points, and delivers a high-quality curved surface of low degree.
| Original language | English |
|---|---|
| Article number | 104441 |
| Journal | Computers and Graphics (Pergamon) |
| Volume | 133 |
| DOIs | |
| Publication status | Published - Dec 2025 |
Bibliographical note
Publisher Copyright:Crown Copyright © 2025 Published by Elsevier Ltd. All rights are reserved, including those for text and data mining, AI training, and similar technologies.
Keywords
- Control-net narrowing
- Geometric
- Polyhedral-net spline
- Shed mesh lines