Methods for assessing 3D virtual worlds in design education

Leman Figen Gül*, Mi Jeong Kim, Ning Gu, Xiangyu Wang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Citation (Scopus)

Abstract

With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching.

Original languageEnglish
Title of host publicationCases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
PublisherIGI Global
Pages152-169
Number of pages18
ISBN (Electronic)9781466644717
ISBN (Print)1466644702, 9781466644700
DOIs
Publication statusPublished - 30 Apr 2014
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2014 by IGI Global. All rights reserved.

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