Methods for assessing 3D virtual worlds in design education

Leman Figen Gül*, Ning Gu, Mi Jeong Kim, Xiangyu Wang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching.

Original languageEnglish
Title of host publicationSocial Media and Networking
Subtitle of host publicationConcepts, Methodologies, Tools, and Applications
PublisherIGI Global
Pages355-368
Number of pages14
Volume1-4
ISBN (Electronic)9781466686151
ISBN (Print)1466686146, 9781466686144
DOIs
Publication statusPublished - 31 Jul 2015
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2016, IGI Global. All rights reserved.

Fingerprint

Dive into the research topics of 'Methods for assessing 3D virtual worlds in design education'. Together they form a unique fingerprint.

Cite this