History-themed games in history education: Experiences on a blended world history course

Mehmet Sukru Kuran, Ahmet Erden Tozoglu, Cinzia Tavernari

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

In this paper we explain our experiences and observations on a blended world history course which combines classical lecture and discussion elements as well as video game sessions in which the students play strategy video games with heavy historical focus. The course, named Playing with The Past, is designed to experiment on how to integrate video games on teaching history especially in order to achieve a higher understanding of the contemporary social, political, economical, and technological context of a given era for a given nation. We ran the course four times between 2015-2018 with different video game titles having different historical models and observe the experiences and learning of students based on the quality of their written essays and articles. Our experiments and observations could be beneficial not only for the design of a general world history course, but also for a history course on specific periods, cultures, and nations.

Original languageEnglish
Title of host publication2018 17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Print)9781538646236
DOIs
Publication statusPublished - 2 Aug 2018
Externally publishedYes
Event17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018 - Olhao, Portugal
Duration: 26 Apr 201828 Apr 2018

Publication series

Name2018 17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018

Conference

Conference17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018
Country/TerritoryPortugal
CityOlhao
Period26/04/1828/04/18

Bibliographical note

Publisher Copyright:
© 2018 IEEE.

Fingerprint

Dive into the research topics of 'History-themed games in history education: Experiences on a blended world history course'. Together they form a unique fingerprint.

Cite this