Abstract
In this paper we explain our experiences and observations on a blended world history course which combines classical lecture and discussion elements as well as video game sessions in which the students play strategy video games with heavy historical focus. The course, named Playing with The Past, is designed to experiment on how to integrate video games on teaching history especially in order to achieve a higher understanding of the contemporary social, political, economical, and technological context of a given era for a given nation. We ran the course four times between 2015-2018 with different video game titles having different historical models and observe the experiences and learning of students based on the quality of their written essays and articles. Our experiments and observations could be beneficial not only for the design of a general world history course, but also for a history course on specific periods, cultures, and nations.
Original language | English |
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Title of host publication | 2018 17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Print) | 9781538646236 |
DOIs | |
Publication status | Published - 2 Aug 2018 |
Externally published | Yes |
Event | 17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018 - Olhao, Portugal Duration: 26 Apr 2018 → 28 Apr 2018 |
Publication series
Name | 2018 17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018 |
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Conference
Conference | 17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018 |
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Country/Territory | Portugal |
City | Olhao |
Period | 26/04/18 → 28/04/18 |
Bibliographical note
Publisher Copyright:© 2018 IEEE.