Abstract
Reinforcement learning began to perform at human-level success in game intelligence after deep learning revolution. Geometry Friends is a puzzle game, where we can benefit from deep learning and expect to have successful game playing agents. In the game, agents are collecting targets in two dimensional environment and they try to overcome obstacles in the way. In this paper, Q-learning approach is applied to this game and a generalized circle agent for different types of environment is implemented. Agent is trained by giving only screen pixels as input via a Convolutional Neural Network. Experimental results show that with the proposed method game completion rate and completion times are improved compared to random agent.
Original language | English |
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Title of host publication | 26th IEEE Signal Processing and Communications Applications Conference, SIU 2018 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 1-4 |
Number of pages | 4 |
ISBN (Electronic) | 9781538615010 |
DOIs | |
Publication status | Published - 5 Jul 2018 |
Event | 26th IEEE Signal Processing and Communications Applications Conference, SIU 2018 - Izmir, Turkey Duration: 2 May 2018 → 5 May 2018 |
Publication series
Name | 26th IEEE Signal Processing and Communications Applications Conference, SIU 2018 |
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Conference
Conference | 26th IEEE Signal Processing and Communications Applications Conference, SIU 2018 |
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Country/Territory | Turkey |
City | Izmir |
Period | 2/05/18 → 5/05/18 |
Bibliographical note
Publisher Copyright:© 2018 IEEE.
Keywords
- Convolutional Neural Networks
- Game-playing AI
- Q-learning
- Reinforcement Learning