Generalized circle agent for geometry friends using deep reinforcement learning

Azmi Can Özgen, Mandana Fasounaki, Hazim Kemal Ekenel

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Citations (Scopus)

Abstract

Reinforcement learning began to perform at human-level success in game intelligence after deep learning revolution. Geometry Friends is a puzzle game, where we can benefit from deep learning and expect to have successful game playing agents. In the game, agents are collecting targets in two dimensional environment and they try to overcome obstacles in the way. In this paper, Q-learning approach is applied to this game and a generalized circle agent for different types of environment is implemented. Agent is trained by giving only screen pixels as input via a Convolutional Neural Network. Experimental results show that with the proposed method game completion rate and completion times are improved compared to random agent.

Original languageEnglish
Title of host publication26th IEEE Signal Processing and Communications Applications Conference, SIU 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-4
Number of pages4
ISBN (Electronic)9781538615010
DOIs
Publication statusPublished - 5 Jul 2018
Event26th IEEE Signal Processing and Communications Applications Conference, SIU 2018 - Izmir, Turkey
Duration: 2 May 20185 May 2018

Publication series

Name26th IEEE Signal Processing and Communications Applications Conference, SIU 2018

Conference

Conference26th IEEE Signal Processing and Communications Applications Conference, SIU 2018
Country/TerritoryTurkey
CityIzmir
Period2/05/185/05/18

Bibliographical note

Publisher Copyright:
© 2018 IEEE.

Keywords

  • Convolutional Neural Networks
  • Game-playing AI
  • Q-learning
  • Reinforcement Learning

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