Abstract
In this study, we address the problem of efficient exploration in reinforcement learning. Most common exploration approaches depend on random action selection, however these approaches do not work well in environments with sparse or no rewards. We propose Generative Adversarial Network-based Intrinsic Reward Module that learns the distribution of the observed states and sends an intrinsic reward that is computed as high for states that are out of distribution, in order to lead agent to unexplored states. We evaluate our approach in Super Mario Bros for a no reward setting and in Montezuma’s Revenge for a sparse reward setting and show that our approach is indeed capable of exploring efficiently. We discuss a few weaknesses and conclude by discussing future works.
Original language | English |
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Pages (from-to) | 264-272 |
Number of pages | 9 |
Journal | International Conference on Agents and Artificial Intelligence |
Volume | 2 |
DOIs | |
Publication status | Published - 2022 |
Event | 14th International Conference on Agents and Artificial Intelligence , ICAART 2022 - Virtual, Online Duration: 3 Feb 2022 → 5 Feb 2022 |
Bibliographical note
Publisher Copyright:© 2021 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved.
Funding
This work is supported by Istanbul Technical University BAP Grant NO: MOA-2019-42321.
Funders | Funder number |
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Istanbul Teknik Üniversitesi | MOA-2019-42321 |
Keywords
- Deep Learning
- Efficient Exploration in Reinforcement Learning
- Generative Adversarial Networks
- Reinforcement Learning