Abstract
This paper focuses on a game on architectural heritage, possibilities for using gamification for conveying information through the reanimation of an ancient city. It proposes an immersive AR game involving the portrayal of cultural heritage through mobile devices. The game includes an AR application for Android devices which enabled rendering of 3D content in combination with camera input. This application is an independent game, tracking targets through GPS on a larger scale and using object recognition on a smaller scale. Our research aims to propose implementing game mechanics on an AR system at an archaeological site in order to increase visitors' interest, and promote the dissemination of cultural heritage.
Original language | English |
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Title of host publication | Architecture in the Age of the 4th Industrial Revolutio |
Editors | José Pedro Sousa, Gonçalo Castro Henriques, João Pedro Xavier |
Publisher | Education and research in Computer Aided Architectural Design in Europe |
Pages | 513-518 |
Number of pages | 6 |
ISBN (Print) | 9789491207174 |
DOIs | |
Publication status | Published - 2019 |
Event | 37th Conference on Education and Research in Computer Aided Architectural Design in Europe and 23rd Conference of the Iberoamerican Society Digital Graphics, eCAADe SIGraDi 2019 - Porto, Portugal Duration: 11 Sept 2019 → 13 Sept 2019 |
Publication series
Name | Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe |
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Volume | 1 |
ISSN (Print) | 2684-1843 |
Conference
Conference | 37th Conference on Education and Research in Computer Aided Architectural Design in Europe and 23rd Conference of the Iberoamerican Society Digital Graphics, eCAADe SIGraDi 2019 |
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Country/Territory | Portugal |
City | Porto |
Period | 11/09/19 → 13/09/19 |
Bibliographical note
Publisher Copyright:© 2019, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
Keywords
- Augmented reality
- Digital heritage
- Gamification
- Model-based tracking
- Public archaeology