Gamification of Heritage through Augmented Reality

Guzden Varinlioglu, Suheyla Muge Halici

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Citations (Scopus)

Abstract

This paper focuses on a game on architectural heritage, possibilities for using gamification for conveying information through the reanimation of an ancient city. It proposes an immersive AR game involving the portrayal of cultural heritage through mobile devices. The game includes an AR application for Android devices which enabled rendering of 3D content in combination with camera input. This application is an independent game, tracking targets through GPS on a larger scale and using object recognition on a smaller scale. Our research aims to propose implementing game mechanics on an AR system at an archaeological site in order to increase visitors' interest, and promote the dissemination of cultural heritage.

Original languageEnglish
Title of host publicationArchitecture in the Age of the 4th Industrial Revolutio
EditorsJosé Pedro Sousa, Gonçalo Castro Henriques, João Pedro Xavier
PublisherEducation and research in Computer Aided Architectural Design in Europe
Pages513-518
Number of pages6
ISBN (Print)9789491207174
DOIs
Publication statusPublished - 2019
Event37th Conference on Education and Research in Computer Aided Architectural Design in Europe and 23rd Conference of the Iberoamerican Society Digital Graphics, eCAADe SIGraDi 2019 - Porto, Portugal
Duration: 11 Sept 201913 Sept 2019

Publication series

NameProceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
Volume1
ISSN (Print)2684-1843

Conference

Conference37th Conference on Education and Research in Computer Aided Architectural Design in Europe and 23rd Conference of the Iberoamerican Society Digital Graphics, eCAADe SIGraDi 2019
Country/TerritoryPortugal
CityPorto
Period11/09/1913/09/19

Bibliographical note

Publisher Copyright:
© 2019, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.

Keywords

  • Augmented reality
  • Digital heritage
  • Gamification
  • Model-based tracking
  • Public archaeology

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