Exploring the potential uses of computer games in landscape architecture education

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3 Citations (Scopus)

Abstract

Serious gaming approach and related researches shows that motivational and instructional features make computer games promising educational tools. With the pioneer of educational institutes, many researchers have focused in this potential use of computer games in learning. Even major of them have been seeking answers for educationally beneficial factors of computer games, some researchers have developed educational games in specific learning topics. This study aims to introduce serious game approach and its foundations like digital game-based learning. Additionally, an experimental study was conducted to explore potential uses of computer games in landscape education. In order to this study, a commercial computer game has been played by undergraduate landscape architecture students.

Original languageEnglish
Pages (from-to)161-177
Number of pages17
JournalA|Z ITU Journal of Faculty of Architecture
Volume10
Issue number2
Publication statusPublished - 2013

Keywords

  • Landscape education
  • Serious games

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