Abstract
This study explores the integration of wearable and portable devices in enhancing the interpretation and communication of Yedikule Fortress, a 1600-year-old historical site on the outskirts of the Istanbul’s Historic Peninsula. This interpretation involves users taking of the site tour with augmented reality/mixed reality-enhanced using audio accompaniment and gamification. The designed route provides tailored information, enhanced by a digital layer and a storyline. This study examines the quality of the information, visitor route design, and the integration of game elements. The multi-modal guidance system fosters interaction between historical narratives and spatial context, with participants reporting increased interest and improved recall of historical details. Building on the refinement of the process through expert input and participant feedback, this study also highlights limitations related to device affordances that influenced user behavior and interaction. Future research should explore the adaptability of this framework to other heritage sites, ensuring its educational and experiential relevance.
| Original language | English |
|---|---|
| Title of host publication | Springer Series on Cultural Computing |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 157-179 |
| Number of pages | 23 |
| DOIs | |
| Publication status | Published - 2026 |
Publication series
| Name | Springer Series on Cultural Computing |
|---|---|
| Volume | Part F987 |
| ISSN (Print) | 2195-9056 |
| ISSN (Electronic) | 2195-9064 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
Keywords
- Diegetic elements
- Expert-driven assessment
- Game-based narratives
- Immersive cultural heritage experiences
- Spatial computing
- Visual storytelling
- Yedikule Fortress