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Enhanced Knowledge Transfer in Historical Site Interpretation: A Gamified Approach for Yedikule Fortress/Türkiye

  • MEF University
  • Istanbul Technical University

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Citation (Scopus)

Abstract

This study explores the integration of wearable and portable devices in enhancing the interpretation and communication of Yedikule Fortress, a 1600-year-old historical site on the outskirts of the Istanbul’s Historic Peninsula. This interpretation involves users taking of the site tour with augmented reality/mixed reality-enhanced using audio accompaniment and gamification. The designed route provides tailored information, enhanced by a digital layer and a storyline. This study examines the quality of the information, visitor route design, and the integration of game elements. The multi-modal guidance system fosters interaction between historical narratives and spatial context, with participants reporting increased interest and improved recall of historical details. Building on the refinement of the process through expert input and participant feedback, this study also highlights limitations related to device affordances that influenced user behavior and interaction. Future research should explore the adaptability of this framework to other heritage sites, ensuring its educational and experiential relevance.

Original languageEnglish
Title of host publicationSpringer Series on Cultural Computing
PublisherSpringer Science and Business Media Deutschland GmbH
Pages157-179
Number of pages23
DOIs
Publication statusPublished - 2026

Publication series

NameSpringer Series on Cultural Computing
VolumePart F987
ISSN (Print)2195-9056
ISSN (Electronic)2195-9064

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • Diegetic elements
  • Expert-driven assessment
  • Game-based narratives
  • Immersive cultural heritage experiences
  • Spatial computing
  • Visual storytelling
  • Yedikule Fortress

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