Emergent dynamics of turn-taking interaction in drumming games with a humanoid robot

Hatice Kose-Bagci*, Kerstin Dautenhahn, Chrystopher L. Nehaniv

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

39 Citations (Scopus)

Abstract

We present results from an empirical study investigating emergent turn-taking in a drumming experience involving Kaspar, a humanoid child-sized robot, and adult participants. In this work, our aim is to have turn-taking and role switching which is not deterministic but emerging from the social interaction between the human and the humanoid. Therefore the robot is not just 'following' and imitating the human, but could be the leader in the game and being imitated by the human. Data from the first implementation of a human-robot interaction experiment are presented and analysed qualitatively (in terms of participants' subjective experiences) and quantitatively (concerning the drumming performance of the human-robot pair). Results are analysed statistically and show significant differences for the three games (with different probabilistic models) where the models enabling more interaction and more 'natural' turn-taking were preferred by the human participants.

Original languageEnglish
Title of host publicationProceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN
Pages346-353
Number of pages8
DOIs
Publication statusPublished - 2008
Externally publishedYes
Event17th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN - Munich, Germany
Duration: 1 Aug 20083 Aug 2008

Publication series

NameProceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN

Conference

Conference17th IEEE International Symposium on Robot and Human Interactive Communication, RO-MAN
Country/TerritoryGermany
CityMunich
Period1/08/083/08/08

Fingerprint

Dive into the research topics of 'Emergent dynamics of turn-taking interaction in drumming games with a humanoid robot'. Together they form a unique fingerprint.

Cite this