Designing in an Immersive Virtual Reality Environment: Implications for Design Education

Sehnaz Cenani*, Mahmut Çağdaş Durmazoğlu, Ethem Gürer, Z. Gözde Kutlu, Gamze Dane

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Immersive Virtual Reality (IVR) technology presents a transformative potential for architectural and interior design education, yet a clear understanding of students’ perceived benefits and challenges in real-world educational settings remains limited, creating a research gap. Existing research offers conflicting views on IVR’s integration, particularly concerning its impact on traditional design tools and its practical adoption. This study aims to explore students’ perceptions of incorporating IVR into architectural and interior design curricula, investigating perceived benefits of using IVR in design creativity and spatial visualization, discussing IVR’s potential to alleviate scale and proportion issues in design, comparing IVR with traditional tools, and identifying adoption challenges. 35 architecture and interior architecture students, with no or minimal VR experience, participated in this study. By providing empirical insights into students’ direct experiences with IVR in design education, this research offers a student-centric perspective often lacking in previous studies, contributing to informed curriculum development and instructional strategies. Findings revealed a generally positive student perception of IVR, particularly for its realism and engagement. The study demonstrates that students appreciate IVR’s potential to mitigate scale and proportion issues and its ability to foster design alternatives. This research underscores the need for educators to explore IVR’s features to maximize its educational efficacy. This student-centric research contributes empirical insights into IVR’s integration and informs curriculum development, to advance design education through immersive technologies, enhancing spatial understanding and spatial design.

Original languageEnglish
Title of host publicationExtended Reality - International Conference, XR Salento 2025, Proceedings
EditorsLucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
PublisherSpringer Science and Business Media Deutschland GmbH
Pages113-126
Number of pages14
ISBN (Print)9783031977688
DOIs
Publication statusPublished - 2026
EventInternational Conference on Extended Reality, XR Salento 2025 - Otranto, Italy
Duration: 17 Jun 202520 Jun 2025

Publication series

NameLecture Notes in Computer Science
Volume15738 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference on Extended Reality, XR Salento 2025
Country/TerritoryItaly
CityOtranto
Period17/06/2520/06/25

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.

Keywords

  • Design Education
  • Immersive Virtual Reality (IVR)
  • Spatial Design

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