Compression of geometry videos by 3D-SPECK wavelet coder

Canan Gulbak Bahce*, Ulug Bayazit

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

A geometry video is formed as a sequence of geometry images where each frame is a remeshed form of a frame of an animated mesh sequence. For efficiently coding geometry videos by exploiting temporal as well spatial correlation at multiple scales, this paper proposes the 3D-SPECK algorithm which has been successfully applied to the coding of volumetric medical image data and hyperspectral image data in the past. The paper also puts forward several postprocessing operations on the reconstructed surfaces that compensate for the visual artifacts appearing in the form of undulations due to the loss of high-frequency wavelet coefficients, cracks near geometry image boundaries due to vertex coordinate quantization errors and serrations due to regular or quad splitting triangulation of local regions of large anisotropic geometric stretch. Experimental results on several animated mesh sequences demonstrate the superiority of the subjective and objective coding performances of the newly proposed approach to those of the commonly recognized animated mesh sequence coding approaches at low and medium coding rates.

Original languageEnglish
Pages (from-to)973-991
Number of pages19
JournalVisual Computer
Volume37
Issue number5
DOIs
Publication statusPublished - May 2021

Bibliographical note

Publisher Copyright:
© 2020, Springer-Verlag GmbH Germany, part of Springer Nature.

Keywords

  • Compression
  • Geometry image
  • Geometry video
  • Postprocessing
  • Wavelet transform

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