Chance of designing: Reframing aleatoric processes in design education

Ece Atacan, Koray Gelmez

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This chapter investigates the relationship between design and play by referring to the play taxonomy of Roger Caillois who is a French writer and philosopher. In this respect, play can be framed quite systematically by classifying it into four categories according to the most dominant characteristics; agôn (competitive), alea (chance-based), mimicry (make-believe) and ilinx (physically-based), which is thought that they are all included in the design process. In this line of thought, this study focuses on alea and investigates the relationship between play and design in design education through the notion of aleatoric process. In this respect, this chapter finds this question promising: How can aleatoric processes be seen and emphasized in design education? Furthermore, this chapter claims that aleatoric processes could be considered as a framework for three prominent elements – alea, risk taking and uncertainty – and aleatoric processes could be developed as a powerful tool to make design students able to play within design education.

Original languageEnglish
Title of host publicationProximity in Design Research
Subtitle of host publicationPeople, Processes, Products, Philosophy
PublisherTaylor and Francis
Pages84-93
Number of pages10
ISBN (Electronic)9781040313176
ISBN (Print)9781032835037
DOIs
Publication statusPublished - 1 Jan 2025

Bibliographical note

Publisher Copyright:
© 2025 selection and editorial matter, Rita Assoreira Almendra; individual chapters, the contributors. All rigts reserved.

Fingerprint

Dive into the research topics of 'Chance of designing: Reframing aleatoric processes in design education'. Together they form a unique fingerprint.

Cite this