Assessment of Aerial Combat Game via Optimization-Based Receding Horizon Control

Bariş Başpinar*, Emre Koyuncu

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

16 Citations (Scopus)

Abstract

This paper focuses on modeling of air-to-air combat via optimization-based control and game-theoretic approach. The flatness property of the dynamical system is used to present aircraft dynamics in terms of specific variables and their derivatives that can be described via a set of parameterized curves. With the help of game theory, the combat between two aircraft is translated into an optimization problem in terms of these parameterized curves. The optimization problem is solved with a moving time horizon scheme to generate optimal strategies for aircraft in aerial combat. In this way, the algorithm produces optimal feasible strategies that meet all the given and dynamical constraints. The method is demonstrated with aerial combat between two UAVs. Two different case studies are analyzed to show and validate the method.

Original languageEnglish
Article number9001045
Pages (from-to)35853-35863
Number of pages11
JournalIEEE Access
Volume8
DOIs
Publication statusPublished - 2020

Bibliographical note

Publisher Copyright:
© 2013 IEEE.

Funding

The work of Barış Başpınar was supported by The Scientific and Technological Research Council of Turkey (TUBITAK - Türkiye Bilimsel ve Teknolojik Araştırma Kurumu) with Graduate Research Fellowship.

FundersFunder number
TUBITAK
Türkiye Bilimsel ve Teknolojik Araştirma Kurumu

    Keywords

    • Aerial combat
    • differential flatness
    • game theory
    • optimization
    • receding horizon control

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