Abstract
This study introduces a novel game mechanic for 3D puzzle games based on anamorphic projection to explore impossible spaces. By using perspective-driven spatial interactions, the mechanic creates environments that challenge conventional Euclidean logic. Players advance by aligning their viewpoint with distorted projections, making perception a central element of gameplay. A usability test with 33 participants assessed the mechanic's effectiveness through a structured questionnaire focusing on six dimensions: Ease of Control, Goals and Rules, Challenge, Mastery, Curiosity, and Immersion. Results indicate high engagement and cognitive stimulation, especially in mastery and goal clarity. These findings highlight the potential of anamorphic projection to support perceptually rich and mentally engaging puzzle experiences in future game design.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the IEEE 2025 Conference on Games, CoG 2025 |
| Publisher | IEEE Computer Society |
| ISBN (Electronic) | 9798331589042 |
| DOIs | |
| Publication status | Published - 2025 |
| Event | 7th IEEE Conference on Games, CoG 2025 - Lisbon, Portugal Duration: 26 Aug 2025 → 29 Aug 2025 |
Publication series
| Name | IEEE Conference on Computatonal Intelligence and Games, CIG |
|---|---|
| ISSN (Print) | 2325-4270 |
| ISSN (Electronic) | 2325-4289 |
Conference
| Conference | 7th IEEE Conference on Games, CoG 2025 |
|---|---|
| Country/Territory | Portugal |
| City | Lisbon |
| Period | 26/08/25 → 29/08/25 |
Bibliographical note
Publisher Copyright:© 2025 IEEE.
Keywords
- 3D puzzle games
- anamorphosis
- game mechanics
- impossible space
- perspective
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