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Anamorphic Projection as a Novel Game Mechanic for Investigating Impossible Spaces in 3D Puzzle Games

  • MEF University

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

Abstract

This study introduces a novel game mechanic for 3D puzzle games based on anamorphic projection to explore impossible spaces. By using perspective-driven spatial interactions, the mechanic creates environments that challenge conventional Euclidean logic. Players advance by aligning their viewpoint with distorted projections, making perception a central element of gameplay. A usability test with 33 participants assessed the mechanic's effectiveness through a structured questionnaire focusing on six dimensions: Ease of Control, Goals and Rules, Challenge, Mastery, Curiosity, and Immersion. Results indicate high engagement and cognitive stimulation, especially in mastery and goal clarity. These findings highlight the potential of anamorphic projection to support perceptually rich and mentally engaging puzzle experiences in future game design.

Original languageEnglish
Title of host publicationProceedings of the IEEE 2025 Conference on Games, CoG 2025
PublisherIEEE Computer Society
ISBN (Electronic)9798331589042
DOIs
Publication statusPublished - 2025
Event7th IEEE Conference on Games, CoG 2025 - Lisbon, Portugal
Duration: 26 Aug 2025 → 29 Aug 2025

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference7th IEEE Conference on Games, CoG 2025
Country/TerritoryPortugal
CityLisbon
Period26/08/25 → 29/08/25

Bibliographical note

Publisher Copyright:
© 2025 IEEE.

Keywords

  • 3D puzzle games
  • anamorphosis
  • game mechanics
  • impossible space
  • perspective

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